using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using BodyshopPartner.Utils.Growls; using BodyshopPartner.Models; using System.Reflection; namespace BodyshopPartner.ViewModels { public partial class MainViewModel : BaseViewModel { public GrowlNotification Growler; private System.Timers.Timer _updateCheckTimer = new System.Timers.Timer(60 * 1000 * 60); private bool _testMode = Utils.AppMetaData.IsTest; // Set upon app init. public bool TestMode { get { return _testMode; } set { SetProperty(ref _testMode, value); } } private ObservableCollection _monitoringPaths = new ObservableCollection(); public ObservableCollection MonitoringPaths { get { return _monitoringPaths; } set { SetProperty(ref _monitoringPaths, value); } } private ObservableCollection _shopData; public ObservableCollection ShopData { get { return _shopData; } set { SetProperty(ref _shopData, value); } } private int _progress; public int Progress { get { return _progress; } set { SetProperty(ref _progress, value); } } private bool _indeterminateLoading; public bool IndeterminateLoading { get { return _indeterminateLoading; } set { SetProperty(ref _indeterminateLoading, value); } } private Bodyshop _activeShop; public Bodyshop ActiveShop { get { return _activeShop; } set { SetProperty(ref _activeShop, value); Task.Run(async () => await SetActiveBodyshop()); } } private string _httpServerLog = ""; public string HttpServerLog { get { return _httpServerLog; } set { SetProperty(ref _httpServerLog, value); } } private string _appVersion = Assembly.GetExecutingAssembly().GetName().Version.ToString(); public string AppVersion { get { return _appVersion; } set { SetProperty(ref _appVersion, value); } } private bool _updateAvailable = false; public bool UpdateAvailable { get { return _updateAvailable; } set { SetProperty(ref _updateAvailable, value); } } private int _updateProgress; public int UpdateProgress { get { return _updateProgress; } set { SetProperty(ref _updateProgress, value); } } } }