Implemented Queues and folder monitors.
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101
BodyshopUploader/Utils/JobProcessingQueue.cs
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101
BodyshopUploader/Utils/JobProcessingQueue.cs
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@@ -0,0 +1,101 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using BodyshopUploader.Utils;
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using BodyshopUploader.Models;
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namespace BodyshopUploader.Utils
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{
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public static class JobProcessingQueue
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{
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private static NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
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private static Queue<DTO_QueueItem> _jobs = new Queue<DTO_QueueItem>();
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private static bool _delegateQueuedOrRunning = false;
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public static void Enqueue(DTO_QueueItem item)
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{
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lock (_jobs)
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{
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//See if the job is already in the queue based on the file name. If it is, ignore it.
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if (!(_jobs.Any(_ => _.FilePath == item.FilePath)))
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{
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logger.Debug("Adding job to the queue. | {0}", item.FilePath);
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_jobs.Enqueue(item);
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if (!_delegateQueuedOrRunning)
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{
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_delegateQueuedOrRunning = true;
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ThreadPool.UnsafeQueueUserWorkItem(ProcessQueuedItems, null);
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}
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}
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else
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{
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logger.Debug("Ignoring job {0}, it's already in the queue.", item.FilePath);
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}
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}
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}
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private static void ProcessQueuedItems(object ignored)
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{
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while (true)
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{
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DTO_QueueItem item;
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lock (_jobs)
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{
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if (_jobs.Count == 0)
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{
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_delegateQueuedOrRunning = false;
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break;
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}
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//Only peek at the first item in the queue so that it does not get added again while it is still getting processed.
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item = _jobs.Peek();
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}
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try
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{
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Thread.Sleep(1000);//Allow a small amount of time to pass before processing the queue item so that any writes can finish.
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DecodeQueueItemJob(item);
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UpsertQueueItem(item);
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}
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catch
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{
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ThreadPool.UnsafeQueueUserWorkItem(ProcessQueuedItems, null);
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throw;
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}
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}
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}
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private static void DecodeQueueItemJob(DTO_QueueItem item)
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{
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//Process the job.
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logger.Info("Should process the job here. {0}", item.FilePath);
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}
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private static void UpsertQueueItem(DTO_QueueItem item)
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{
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//Save the job to the DB.
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logger.Info("Should upsert the job graphqlly here. {0}", item.FilePath);
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_jobs.Dequeue();
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}
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private static void MoveFile(string FullPath)
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{
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try
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{
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System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(FullPath) + @"\Processed\");
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File.Move(FullPath, System.IO.Path.GetDirectoryName(FullPath) + @"\Processed\" + System.IO.Path.GetFileNameWithoutExtension(FullPath) + DateTime.Now.Ticks.ToString() + ".bak");
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}
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catch (Exception Ex)
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{
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logger.Error(Ex, "Can't move file {0} - it's gone!", FullPath);
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}
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}
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}
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}
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